CombatEvade Ability
Last modified: 14 October 2024Plays animations to represent evasive movements, such as dodges, rolls and sidesteps.
Supports directional animations, based on movement.
Should be used with animations that include root motion.
The Evade Ability plays an Animation with Root Motion. The ability supports both directional evades and default, non-directional ones, usually a sidestep, or evade forward.
The following table contains a breakdown of evade properties.
Property | Description |
---|---|
Evading Effect Class | Gameplay Effect class applied while the avatar is performing an evade. |
Invulnerability Effect Class | Gameplay Effect class applied while the avatar is invulnerable. |
Offset | An offset applied to the direction calculation. May be useful for angled perspectives such as top-down. |
Animation Provider | Evades will commonly use the Directional Evades provider. More information below. |
Directional Evade Provider
This Animation Provider allows you to map certain animations to a direction. Directions are calculated using the current movement direction and the character's forward reference.
You can adjust the direction ranges and names so they fit your requirements. You can also remove certain ranges, such as the diagonal angles and consolidate them into the four main directions - forward, back, left and right.
As usual, you can also set a default animation and a default animation section.
Animation Setup
You can have multiple Animation Montages to cover all support directions, or have a single Animation Montage with all necessary Montage Sections.
note
If you use a single Montage, make sure to disconnect all montage sections, so they are not played in sequence!