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Evade Ability

The Evade Ability plays an Animation with Root Motion. The ability supports both directional evades and default, non-directional ones, usually a sidestep, or evade forward.

The following table contains a breakdown of evade properties.

Evade Ability

Property

Description

Evading Effect Class

Gameplay Effect class applied while the avatar is performing an evade.

Invulnerability Effect Class

Gameplay Effect class applied while the avatar is invulnerable.

Offset

An offset applied to the direction calculation. May be useful for angled perspectives such as top-down.

Animation Provider

Evades will commonly use the Directional Evades provider. More information below.

Directional Evade Provider

This Animation Provider allows you to map certain animations to a direction. Directions are calculated using the current movement direction and the character's forward reference.

You can adjust the direction ranges and names so they fit your requirements. You can also remove certain ranges, such as the diagonal angles and consolidate them into the four main directions - forward, back, left and right.

As usual, you can also set a default animation and a default animation section.

Animation Setup

You can have multiple Animation Montages to cover all support directions, or have a single Animation Montage with all necessary Montage Sections.

Evade Animation
Last modified: 22 April 2025