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Block Ability

Last modified: 09 October 2024

In the Combat System, blocking is handled using a blocking state, represented by a Gameplay Effect and an effective angle. This means the blocking system does not rely on actual collisions but instead uses gameplay attributes to determine success.

When the Block Ability is activated, it applies the appropriate Blocking Gameplay Effect. The blocking logic in the Defense Component (usually, the Combat Manager) then activates, handling the core blocking functionality.