CombatForward Reference
Last modified: 14 October 2024Some aspects of the Combat System, such as the Evade Ability may need a global forward reference to function. This can be any component that always points forward.
This component can be any Scene Component, provided by the GetForwardReference
function, from the Combat Manager Interface. You do not need to deliberately provide a component, since the Combat Component can create one. However, if you are using Ninja Input, then make sure to check the Input Integration since Input has similar requirements.