Ability System
The Combat System heavily relies on the Gameplay Ability System (GAS), providing a range of functionality related to it.
Each topic in this section will delve into the three main pillars of functionality provided by the Gameplay Ability System:
- Gameplay Attributes
Details all attributes available in the Combat System, their purpose, and usage recommendations. Attributes are used to store persistent, centralized values such as health, stamina, damage and defense.
- Gameplay Effects
Describes all effects available in the Combat System, their purpose, and usage recommendations. Effects apply gameplay tags to the combatant, modify attribute values, and grant additional effects.
- Gameplay Abilities
Explains all abilities available in the Combat System, including their purpose, usage recommendations, and activation strategies.