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Ability System

The Combat System heavily relies on the Gameplay Ability System (GAS), providing a range of functionality related to it.

Each topic in this section will delve into the three main pillars of functionality provided by the Gameplay Ability System:

Gameplay Attributes

Details all attributes available in the Combat System, their purpose, and usage recommendations. Attributes are used to store persistent, centralized values such as health, stamina, damage and defense.

Gameplay Effects

Describes all effects available in the Combat System, their purpose, and usage recommendations. Effects apply gameplay tags to the combatant, modify attribute values, and grant additional effects.

Gameplay Abilities

Explains all abilities available in the Combat System, including their purpose, usage recommendations, and activation strategies.

Last modified: 10 September 2024