NBS Plugins for Unreal Engine
Welcome to the Ninja Bear Studio Plugins documentation site!
These plugins are a collection of Unreal Engine systems designed to provide reusable gameplay foundations for building games.
They are built as a flexible framework rather than a pre-defined game template. The goal is to provide modular systems that can be extended, customized, and combined, depending on your project's needs.
Plugins can be acquired from Fab and installed through the Epic Games Launcher for each supported Unreal Engine version.
Getting Started
If you are using these plugins for the first time, it is highly recommended to start with one of the Unreal Engine Templates, such as Third Person, First Person, or Top-Down.
When you are ready to begin, follow the steps in the Installation Guide.
If you are using multiple Ninja Bear Studio plugins, configure them in this order:
Ninja G.A.S.: Setup of the Gameplay Ability System for Players and AI.
Ninja Input: Handles player input. Includes GAS integrations.
Ninja Inventory: Inventory functionality built with GAS.
Ninja Combat: Combat features built with GAS.
Ninja Interaction: Allows GAS-based interaction between actors.
Ninja Factions: AI team management.
Ninja Bot: AI Perception, behavior, and strategy.
Support
If you need support, please reach out via e-mail or access the Discord Server. You can find all relevant contact information in the Plugin Card for each plugin inside Unreal Engine (Edit → Plugins).