Ninja Combat

Last modified: 06 August 2024
Ninja Combat

The Ninja Combat plugin was designed as a layer built on top of Unreal Engine's Gameplay Ability System, introducing a Combat Domain that can be used in various types of projects, such as weapons, damage, vitals, and many others.

This system provides a robust foundation covering numerous Abilities, Effects, and Attributes, along with other common aspects of a Combat System, such as Motion Warping, Projectile Pooling, Physical Reactions, and more.

This is an ample and advanced system, built on top of many Unreal Engine capabilities. To take full advantage of it, it's recommended that you have some familiarity with these base systems. For advanced usage, you will need to use C++.