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Ninja G.A.S.

Ninja G.A.S.

The Ninja G.A.S plugin is designed to help with the boilerplate code necessary to get started with the Gameplay Ability System.

Main Features

  • Gameplay Ability System Setup: Covers the basic steps required to have the Ability System running.

  • Pawn and Player State: It is common to have the ASC running on Pawns or Player States. The system covers both scenarios.

  • AI Support: Introduces G.A.S. elements to Behavior and State Trees.

  • Data-Driven Setup: Attribute Sets, Gameplay Effects and Abilities are configured via Data Assets.

  • Extended Functionality: Includes other common extensions, such as Passive Abilities, Batch Activation and Lazy-Loading of the ASC.

Design Pillars

  • Simplicity: Allows you to use the Gameplay Ability System as fast as possible.

  • Common Practices: Meant to incorporate popular practices and utilities for the ASC.

Integrations

Last modified: 15 August 2024