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Melee Combat

Last modified: 02 December 2024

The Melee Combat functionality is designed to connect animations, scans, and targeting in a cohesive way so that Melee Attacks can be configured in various ways for different types of combat systems.

Here is a Sequence Diagram showing how all the participants in the Melee Combat are related.

ASCAttackAbilityAnimationMeleeScanNotifyStateMeleeScanInstanceMeleeScanTaskMeleeScanTargetloop[each Target]activatelisten for eventsplaybegininitializeinstancegameplay eventendinitializeinstanceactivatescanscantargetstargetsapply GEASCAttackAbilityAnimationMeleeScanNotifyStateMeleeScanInstanceMeleeScanTaskMeleeScanTarget