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Ranged Combat

Last modified: 04 November 2024

The Ranged Combat functionality is designed to connect animations, launching projectiles and applying their damage regardless of the owner's Ability System Component. This functionality is also related to the Actor Pool.

Here is a Sequence Diagram showing how all the participants in the Ranged Combat are related.

ASCAttackAbilityAnimationLaunchProjectileNotifyProjectileRequestInstanceSpawnProjectileTaskProjectileactivatelisten for eventsplaybegininitializeinstancegameplay eventendinitializeinstanceactivatespawnspawnProjectileProjectileset GE SpeclaunchASCAttackAbilityAnimationLaunchProjectileNotifyProjectileRequestInstanceSpawnProjectileTaskProjectile