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Local Gameplay Cues

Last modified: 26 September 2024

Following Dan Tranek's documentation about Local Gameplay Cues, the original Gameplay Cue system, albeit powerful, can be expensive in terms of RPCs. Furthermore, there is a limit of how many cues can be triggered via RPC, per net update.

Ninja GAS provides two ways for you two add and remove local Gameplay Cues: directly in the Ability System Component or using the provided Function Library.