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Artificial Intelligence

Ninja G.A.S. provides features to integrate the Unreal Engine's Artificial Intelligence modules with the Gameplay Ability System.

Behavior Trees

Node

Type

Description

Activate Gameplay Ability

Task

Activates a Gameplay Ability by Gameplay Tag, Class reference or Blackboard entry.

Cancel Gameplay Ability

Task

Cancels a Gameplay Ability by Gameplay Tag, Class reference or Blackboard entry.

Update Attributes

Service

Binds to pre-defined Gameplay Attributes and store their values in Blackboard entries.

Select Gameplay Ability

Service

Selects a Gameplay Ability from a list of pre-defined classes abilities.

State Trees

A set of functionalities, equivalent to the Behavior Tree counterpart, will be available for State Trees. It is planned for Ninja G.A.S. version 1.1.0.

Last modified: 17 October 2024