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Ability Data Asset

Last modified: 01 October 2024

The custom Ability System Component provided by the framework can be initialized using Ability Data Asset, which includes Attribute Sets, Gameplay Effects, Gameplay Abilities and Gameplay Tags.

Ability Data Asset

You can set this Data Asset in two ways:

  1. Directly to the Ninja GAS Ability System Component, setting it in the component's Details Tab.

  2. Implementing the AbilitySystemDefaultsInterface, set in an Avatar.