Setting Up Ninja G.A.S.
This page summarizes the setup required for Ninja G.A.S. after the plugin has been installed and enabled.
For the general installation process, see the Installing Plugins guide.
Prerequisites
Requirement | Notes |
|---|---|
Gameplay Ability System | Your project should be using Unreal Engine's Gameplay Ability System. |
Attribute Sets | Ninja G.A.S. does not provide Attribute Sets. You must create your own or use Attribute Sets provided by other plugins, such as Ninja Combat or Ninja Inventory. |
Setup Checklist
Step | Required | Guide |
|---|---|---|
Install and enable the plugin | Yes | |
Add C++ module dependencies | Yes, if using C++ | |
Configure Asset Manager | Yes |
Ability System Initialization
Projects using the Gameplay Ability System must initialize the Global Data. Ninja G.A.S. automatically initializes this data when its Subsystem initializes. No additional steps are necessary.