Base ASC Classes
This framework provides a few Base Classes that can be used for common ASC usage scenarios. It also provides a Data Asset to configure default Attribute Sets, Gameplay Effects and Gameplay Abilities for ASC users.
Base Classes
Use the following table as a reference, when creating your usual ASC-related classes.
Base Class | Scenario |
---|---|
| Actors with their own Ability System Component. |
| Pawns with their own Ability System Component. |
| Characters with their own Ability System Component. |
| Characters that will use the Ability System Component from the Player State. |
| Player State with its Ability System Component. |
Last modified: 01 October 2024