Ninja Bear Studio Plugins Help

Base ASC Classes

This framework provides a few Base Classes that can be used for common ASC usage scenarios. It also provides a Data Asset to configure default Attribute Sets, Gameplay Effects and Gameplay Abilities for ASC users.

Base Classes

Use the following table as a reference, when creating your usual ASC-related classes.

Base Class

Scenario

NinjaGASActor

Actors with their own Ability System Component.

NinjaGASPawn

Pawns with their own Ability System Component.

NinjaGASCharacter

Characters with their own Ability System Component.

NinjaGASPlayerCharacter

Characters that will use the Ability System Component from the Player State.

NinjaGASPlayerState

Player State with its Ability System Component.

Last modified: 01 October 2024