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Changelog

1.8.7

[added] State Tree task to Activate Gameplay Abilities. [added] State Tree task to Cancel Gameplay Abilities. [added] Dedicated function to fully reset the ASC. Can optionally be used when the pawn restarts. [added] Added useful clamp macros for Attribute Sets in C++. [added] New State Tree Evaluator for ability activation, which can be used to count the activation streak. [added] New State Tree Consideration to provide utility scores based on Ability Cooldowns. [improvement] Support for the "InitialCooldown" tag, used to start an ability immediately on cooldown. [improvement] Handled runtime retarget possibilities in the "CurrentMontageStop" function, in the ASC. [bugfix] Added a check to ensure that default abilities and effect handles are valid, before storing them. [bugfix] Ensured that passive abilities are properly cancelled when changing an avatar.

1.2.0 - 16/11/2024

[added] Support for Unreal Engine 5.5. [added] Player Pawn class, compatible with the GAS Player State.

1.3.3 - 31/01/2025

[added] Support for Lazy ASC initialization for base Actors. [improvement] Fixed warnings from Unreal Engine 5.5 [improvement] Added Mac to the list of allowed platforms. [improvement] Added replicated Input Events to the ASC, to ensure Pressed/Released events are triggered. [bugfix] Ensured that attribute set classes not set for a default entry won't result in a crash.

1.0.0 - 19/10/2024

First release for Unreal engine 5.3 and 5.4.

Last modified: 20 June 2025