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Changelog

1.12.35 - 05/10/2026

[change] Removed default loose gameplay tags from the GAS Data Asset and their ASC grant and cleanup path. [fix] Corrected inverted conditions during batch activation. [fix] Ensured clients initialize the replicated Ability System Component instead of replacing it. [fix] Prevented BeginPlay from creating an Ability System Component for actors configured for lazy initialization. [fix] Ensured avatar-change resets reapply owner defaults after clearing the previous state. [fix] Made input press and release safe for non-instanced abilities and active ability instances. [fix] Updated Wait For Ability System to retry until the Ability System Component has a valid avatar or the wait times out. [fix] Ensured Wait For Ability System emits distinct success, timeout, and cancellation outcomes and stops its timer. [fix] Ensured Wait For Ability End removes its delegate and releases the action after the first matching result. [fix] Ensured AI ability selection checks the controlled pawn's Ability System Component and only considers activatable abilities. [fix] Ensured AI ability selection clears stale Blackboard entries. [fix] Prevented the attribute service from accumulating duplicate delegates or changing tick behavior on a shared node. [fix] Kept selected ability classes local to each execution so one AI cannot affect another AI's completion check. [fix] Ensured custom-mesh montage updates remain pending until the mesh and animation instance are ready. [fix] Ensured pending custom-mesh montage updates retry using the latest replicated entry.

1.12.21 - 30/06/2026

[new] Delegate to the ASC informing when abilities are granted. [new] Notify States for effects and loose gameplay tags. [fix] Integrated mesh montages with main GAS flow. [build] Added support for Unreal Engine 5.8.

1.11.19 - 17/04/2026

[new] Paper2D variations of the main character classes. [change] Replication of Ability Montages and Sections for different meshes will use Fast Array Replication. [change] Removed outdated code from the Ability Activation/Cancelation State Tree tasks. [fix] Ensured that montages for different meshes replicate play rate and sections to simulated proxies. [fix] Fixed order where the ASC and owning character is cached.

1.10.14 - 12/01/2026

[change] Incorporated a dedicated flow for animation montages in different meshes. [change] Organized/standardized all function categories.

1.10.12 - 17/11/2025

[change] Additional support for Animation Montages played on Anim BPs disconnected from the main Mesh. [build] Added support to Unreal Engine 5.7, removed Unreal Engine 5.4 support

1.10.10 - 13/11/2025

[new] Support for Local and Server Attribute Sets. [new] Support for Respawn Policy in Attribute Sets. [new] Async task to wait for an Ability to end. [change] Ability data assets from the owner and avatar are handled separately, as an aggregation. [change] Added ability task helper functions to base ability. [change] Adjusted addition/removal of loose replicated tags for 5.7 support.

1.7.7 - 04/07/2025

[new] State Tree task to Activate Gameplay Abilities. [new] State Tree task to Cancel Gameplay Abilities. [new] Dedicated function to fully reset the ASC. Can optionally be used when the pawn restarts. [new] Added useful clamp macros for Attribute Sets in C++. [new] New State Tree Evaluator for ability activation, which can be used to count the activation streak. [new] New State Tree Consideration to provide utility scores based on Ability Cooldowns. [change] Support for the "InitialCooldown" tag, used to start an ability immediately on cooldown. [change] Handled runtime retarget possibilities in the "CurrentMontageStop" function, in the ASC. [fix] Added a check to ensure that default abilities and effect handles are valid, before storing them. [fix] Ensured that passive abilities are properly cancelled when changing an avatar. [deprecation] Dropped support for Unreal Engine 5.4 to avoid version branching and ensure full compatibility with new State Tree utility-based features.

1.2.0 - 16/11/2024

[new] Support for Unreal Engine 5.5. [new] Player Pawn class, compatible with the GAS Player State.

1.3.3 - 31/01/2025

[new] Support for Lazy ASC initialization for base Actors. [change] Fixed warnings from Unreal Engine 5.5 [change] Added Mac to the list of allowed platforms. [change] Added replicated Input Events to the ASC, to ensure Pressed/Released events are triggered. [fix] Ensured that attribute set classes not set for a default entry won't result in a crash.

1.0.0 - 19/10/2024

First release for Unreal engine 5.3 and 5.4.

03 October 2026