Artificial Intelligence
The Combat System contains utility elements for AI Agents. These elements are built for both Artificial Intelligence frameworks in Unreal Engine - Behavior Trees and State Trees.
Behavior Trees
Node | Type | Description |
---|---|---|
Combatant Dead | Decorator | Checks if a combat actor is dead, based on Damage Manager condition. |
Advance Combo | Service | Advances the combo either via Input or Gameplay Tag. Can be extended for dynamic logic. |
State Trees
Node | Type | Description |
---|---|---|
Combatant Dead | Condition | Checks if a combat actor is dead, based on Damage Manager condition. |
Last modified: 20 June 2025