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Artificial Intelligence

The Combat System contains utility elements for AI Agents. These elements are built for both Artificial Intelligence frameworks in Unreal Engine - Behavior Trees and State Trees.

Behavior Trees

Node

Type

Description

Combatant Dead

Decorator

Checks if a combat actor is dead, based on Damage Manager condition.

Advance Combo

Service

Advances the combo either via Input or Gameplay Tag. Can be extended for dynamic logic.

State Trees

Node

Type

Description

Combatant Dead

Condition

Checks if a combat actor is dead, based on Damage Manager condition.

Advance Combo

Task

Advances the combo either via Input or Gameplay Tag. Can be extended for dynamic logic.

Last modified: 17 July 2025