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Artificial Intelligence

The Combat System contains utility elements for AI Agents. These elements are built for both Artificial Intelligence frameworks in Unreal Engine - Behavior Trees and State Trees.

Behavior Trees

Node

Type

Description

Combatant Dead

Decorator

Checks if a combat actor is dead, based on Damage Manager condition.

State Trees

Node

Type

Description

Combatant Dead

Condition

Checks if a combat actor is dead, based on Damage Manager condition.

Last modified: 04 November 2024