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Components and Extensions

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Last modified: 19 September 2024

The Combat System has multiple parts represented by interfaces. This design allows developers to replace parts of the system, by replacing components with their own functionality.

The only component that cannot be swapped by interface level is the Combat Component, since it is the backbone of the Combat System. Still, it provides many extension points as virtual/overridable functions.

The following table shows all components that can be swapped on interface level.