Ninja Bear Studio Plugins Help

Create a Finisher

Let's take a look at the Opportunity System by creating a finishing move, that will replace the primary attack, whenever the enemy's health is low.

Contextual Animations

The Contextual Animation functionality from the Unreal Engine allows you to synchronize animation montages between multiple actors and fine tune how their positions.

Add the Required Components

    Create the Animation Montages

      Create the Roles Data Asset

        Create the Contextual Animation Data Asset

          Opportunity Attack

          Continuing the Opportunity System, let's check the Gameplay Targeting System and then the Opportunity Attack Ability. We'll go through a finisher move executed when the enemy is low on health.

          Create the Targeting System Data Asset

            Create the Finisher Ability

              Configure the Input Handler

                Test everything

                  Camera Animations

                  Opportunity Attacks can optionally use Camera Animations. Let's take a look how to configure the Player Camera Manager and how to create Camera Animations for these attacks, using the Level Sequencer.

                  Configure the Player Camera Manager

                    Create Camera Shakes for hits

                      Create the Camera Animation in the Sequencer

                        Last modified: 16 September 2024