Interaction Target
Last modified: 23 January 2025The Interaction Target is built on two frameworks: Smart Objects and Gameplay Behaviors. It introduces specialized logic and flows, integrated with other parts of the Interaction System.
Smart Objects
Interaction Targets are built around the Smart Objects framework. It allows multiple possible interactions, that are represented by slots. Each Interaction Target Component needs a Smart Object Definition.
Each slot may contain a list of Gameplay Behaviors, used to apply data and logic to each slot. The Interaction System provides a dedicated Interaction Behavior that orchestrates the Interaction Interface and Animations.
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Slots and Supported Interactions
Each interaction supported by an object is represented by a dedicated slot, containing the Interaction Behavior.