Track Enemy Attributes

Last modified: 29 December 2024

Now that we created the first Combat Widget, let's create a more advanced one, the Overhead Info. It will be used with the enemy character, to show attributes and status effects.

This is an advanced topic, in a sense that will be leveraging many ways to use UMG Viewmodels, not just binding them directly to widget components, but creating functions to implement more interesting features.