Ability System
The Inventory System heavily relies on Gameplay Ability System (GAS), providing a range of functionality related to it.
Each topic in this section will delve into the three main pillars of functionality provided by the Gameplay Ability System:
- Gameplay Attributes
Details all attributes available in the Combat System, their purpose, and usage recommendations. Attributes are used to store persistent, centralized values such as vitals, damage and defense values.
- Gameplay Effects
Describes all effects available in the Combat System, their purpose, and usage recommendations. Effects are used to apply gameplay tags to the combatant, to modify attribute values and to grant other effects.
- Gameplay Abilities
Explains all abilities available in the Combat System, including their purpose, usage recommendations, and activation strategies. Abilities are used perform combat actions such as attack, block or react to a hit.