Play Animation Task
Plays an animation on the interaction source actor.
Animations are played via Gameplay Events used to trigger a Gameplay Ability designed to play animations. Any ability configuring Interaction.Event.AnimationRequested as its event trigger will be activated.
Additionally, you can optionally set a specific Animation Montage that will be sent in the Gameplay Event Payload, so the Animation Ability can use that as an override.
Playing an Animation Montage from the Interaction System potentially cancels any other Animation Montage also being played from the same system.
Property | Type | Description |
|---|---|---|
Interaction Manager | Context | Interaction Manager assigned to the owner. |
Montage To Play | Parameter | An optional Animation Montage sent with the payload, meant to override the default resolution. |