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Changelog

1.2.7

[improvement] Added a "toggleable" option for the Openable Actor.

1.2.6 - 17/11/2025

[added] A default Openable Actor that supports unlock/open/close interactions. Integrated with Keys on Ninja Inventory. [improvement] Removed CanFinishState option from Trigger Interaction task, since it can be handled by State Trees. [improvement] Made the Interaction Manager tick to be timer-based, to property support state trees not ticking or with long tick intervals. [build] Added support to Unreal Engine 5.7

1.1.3 - 13/11/2025

[added] Support for automatic and disposable interaction traits. [fix] Created dedicated blueprint variants for GetInteractionSummary and GetInteractionSummaryForTarget in the Interaction Manager component. [fix] Created a dedicated blueprint variant for GetInteractionSummaryForSlot in the Interaction Target component.

1.0.2 - 21/10/2025

[fix] Current/previous state tracking to ensure interaction events are triggered in the right order.

1.0.0 - 13/10/2025

First release for Unreal engine 5.6.

Last modified: 07 December 2025