Target Lock

Last modified: 27 April 2025

Certain games allow players to lock onto a specific target, helping them focus their attacks regardless of camera movement or other nearby enemies.

A locked target should also be considered by other systems, such as Motion Warping, to ensure that attacks prioritize the locked target, and Movement, since locking onto a target commonly shifts the character into strafing movement.

The Target Lock functionality is implemented through a dedicated Gameplay Ability, which uses the Gameplay Targeting System and a dedicated Marker Actor to visually represent the current locked-on target.