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Changelog

1.0.21 - 05/10/2026

[change] Centralized target-transition notifications and ensured destroyed targets trigger clearing callbacks and delegates. [change] Kept awareness entries active after perception is lost so awareness decay can complete. [change] Updated Behavior Tree and State Tree sensor integrations to clear their outputs correctly. [change] Threat managers now retry perception binding after asynchronous Ninja Bot setup completes. [change] Perception bindings now detach safely when the controller's perception component changes. [change] Awareness ViewModels now initialize immediately from the bot's current perception entry. [fix] Prevented inactive stimuli from retaining stale scores or remaining eligible for target selection. [fix] Corrected stimulus normalization to use the current target's distance. [fix] Ensured awareness-level changes update LastAwarenessChangeTime. [fix] Ensured destroying the current target clears selection state and notifies the AI controller and listeners. [fix] Corrected strength-normalization helpers to return the source actor instead of the perception owner. [fix] Ensured EQS perception contexts safely return an invalid location when the target has no perception record. [fix] Ensured highest raw and normalized threat caches update when the leading threat actor remains unchanged. [fix] Prevented repeated bot setup from accumulating duplicate ViewModel callbacks. [fix] Ensured changing or clearing the component owner resets ViewModel bindings consistently. [fix] Applied fixes identified during documentation updates.

1.0.5 - 30/06/2026

[build] Added support for Unreal Engine 5.8.

1.0.4 - 17/04/2026

[new] Settings include an option to set custom State and Behavior Components for the AI Controller. [fix] Ensured that bot assets are only released after the bot is unpossessed.

1.0.2 - 09/03/2026

[fix] Direct interface call on the Bot AI Controller. [fix] Added perception callback invocation, to broadcast targets to the owning AI Controller.

1.0.0 - 12/01/2026

First release for Unreal Engine 5.6 and 5.7.

03 October 2026