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Rotate to Target Task

Continuously rotates a pawn toward a target location while the task is active.

If the pawn uses controller yaw, the controller rotation is updated. Otherwise, the pawn actor rotation is updated directly. Rotation mode is restored on exit.

This task alone never finishes the state, and it's mostly meant to use in conjunction with the Player Move task, which should finish the state when the target is reached.

For AI, you just need to use the default AI Move To and the Controller Focus.

Property

Type

Description

Player Controller

Input

Player controller owning the pawn.

Target Location

Input

World-space location to face.

Rotation Speed Degrees Per Second

Parameter

Rotation speed in degrees per second.

Use Controller Rotation If Available

Parameter

Prefer rotating controller, if the pawn is set to rotate to its controller yaw.

Last modified: 27 February 2026