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Create an Attack Combo

This how-to will show you how to expand the previous Light Ability into a Combo.

Create the Animation Montages

  1. Create all Animation Montages for the combo attacks.

  2. Add the Melee Scan Notify, as done before for the previous attacks.

  3. Add the Combo Window Notify State to the frames that will allow the next attack.

Create additional Attack abilities

  1. Create all the remaining Abilities, following the same steps from the first one.

  2. Instead of the original activation tag, Ability.Attack.Primary, organize these attacks to follow the pattern: Ability.Attack.Primary.1, Ability.Attack.Primary.2, Ability.Attack.Primary.3 and so on.

  3. Add all these abilities to your character.

Create your Combo State Tree

  • Create a new State Tree using the NinjaCombatComboComponentSchema.

Create your Combo Data Asset

    Create your Combo ability

      Add the Combo Manager component

      1. Add the Combo Manager component to your character

        Combo Manager Component
      2. Implement the Combat System Interface function to provide the Combo Manager.

        Combo Manager Component

      Check your progress

        Last modified: 16 August 2024