This Attribute Set provides dozens of combat-related attributes used by the framework, including Vitals, Damage, Defense, Block, Evade, Poise, Stagger, and other combat systems.
Make sure to add this Attribute Set to the Ability System Component assigned to your Character or Player State. You can use Ninja G.A.S. to register and initialize attribute sets.
Initialization Data
You can use this JSON to create and populate Data Table used to initialize the Combat Attributes.
The Data Table Row type used to create the Attribute Set Data for initialization, AttributeMetaData, is provided by the Gameplay Ability System. Once your Data Table is created, you can import the following JSON to have an initial, complete set of attribute values.
[
{
"Name": "NinjaCombatAttributeSet.Health",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxHealth",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxHealthAdd",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxHealthPercent",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.HealthRegenRate",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.Stamina",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxStamina",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxStaminaAdd",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxStaminaPercent",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.StaminaCost",
"BaseValue": 20,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.StaminaRegenRate",
"BaseValue": 10,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.StaminaRegenDelay",
"BaseValue": 5,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.Mana",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxMana",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxManaAdd",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxManaPercent",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.ManaCost",
"BaseValue": 20,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.ManaRegenRate",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.ManaRegenDelay",
"BaseValue": 5,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BaseDamage",
"BaseValue": 10,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BaseDamageBonus",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BaseDamageReduction",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.CriticalHitChance",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.CriticalHitMultiplier",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BlockChance",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BlockMitigation",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BlockAngle",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BlockLimit",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BlockStaminaCostRate",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.BlockCooldown",
"BaseValue": 3,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.EvadeStaminaCost",
"BaseValue": 20,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.EvadeCooldown",
"BaseValue": 0.2,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.DefenseChance",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.DefenseMitigation",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.DefenseStaminaCostRate",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.ArmorReduction",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.Absorption",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.MaxAbsorption",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.LastStandCount",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.LastStandHealthPercent",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.Poise",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.PoiseDamage",
"BaseValue": 0,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.PoiseRecovery",
"BaseValue": 100,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.PoiseRecoveryInterval",
"BaseValue": 10,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.StaggerDuration",
"BaseValue": 5,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.RiposteWindowDuration",
"BaseValue": 5,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.RiposteDamageBonusMultiplier",
"BaseValue": 2,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.KnockDownDuration",
"BaseValue": 10,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
},
{
"Name": "NinjaCombatAttributeSet.KnockDownHealthPercent",
"BaseValue": 10,
"MinValue": 0,
"MaxValue": 0,
"DerivedAttributeInfo": "",
"bCanStack": false
}
]